“Who’s Most Likely To” started as a casual game passed around at sleepovers and parties. No cards, no boards—just laughter, quick thinking, and sometimes a little friendly roasting.
But today, this simple format is evolving fast. Thanks to technology, creativity, and the internet, “Who’s Most Likely To” is showing up in all-new ways—in apps, on TikTok, at corporate retreats, and even powered by AI.
Let’s take a look at what the future of this classic game could look like—and how it’s already changing.
📱 1. App-Based Play for Instant Fun
Gone are the days of needing to scroll through your Notes app or memorize questions.
More and more creators are building mobile apps and digital decks for playing WML on the go. Some let you customize categories, add your own questions, or even let players submit anonymous votes.
What’s Coming:
- Voting animations, sound effects, and team modes
- In-app leaderboards to track who gets voted most (over time or across friend groups)
- Couple or friend compatibility scoring—based on how often you vote for each other
🤖 2. AI-Generated Question Sets (and They’re Really Good)
Imagine having a new set of 50 themed WML questions generated for you in seconds—based on your group’s vibe, occasion, or shared interests.
That’s already possible with AI tools like ChatGPT, and it’s only getting better.
Future Possibilities:
- Smart games that ask follow-up questions based on your votes
- AI that tracks your friend group’s answers over time and creates personalized decks
- Integration with AI chatbots for hands-free, voice-activated game night
🎥 3. Social Media Challenges and Filters
If you’ve been on TikTok or Instagram lately, you’ve probably seen WML-style challenges:
- “Who’s most likely to go viral?”
- “Who’s most likely to never text back?”
- “Who’s most likely to marry rich?”
Creators use filters, reaction cuts, and voting stickers to make their own viral moments—turning a group hangout into content people can’t stop watching.
What’s Next:
- TikTok filters that auto-generate custom questions
- AR-based group filters for “point to the person who…”
- Live-streamed WML rounds with audience voting
🧑💼 4. Workplace & Team Integration
“Who’s Most Likely To” is showing up more often in corporate onboarding, remote team-building, and leadership retreats.
And as workplace culture evolves, tools are emerging to make this game more useful—and HR-safe.
What’s Possible:
- Built-in WML icebreaker games on tools like Zoom, Slack, or Microsoft Teams
- AI-curated work-friendly question sets
- Leaderboard dashboards that track team bonding over time (think: “Culture Points”)
🎮 5. Gamified, Replayable Party Modes
The game has always been replayable, but the future is about turning WML into a fuller game experience—with rounds, rules, mini-games, and even storylines.
Think:
- Scoring systems and reward badges
- Unlockable “question packs” based on your choices
- Round-based apps where players level up (like trivia, but personality-based)
🌎 6. Global + Local = Cultural Versions
As the game spreads worldwide, players are adapting it to regional humor, cultural norms, and language trends. Expect to see more:
- Translated/localized WML decks
- Country-specific viral WML challenges
- Community-submitted decks from schools, friend groups, and creators around the globe

🧰 How to Stay Ahead of the Curve
If you’re a party host, teacher, or content creator, you can already start blending some of these elements into your games:
- Use AI tools to generate themed questions
- Create custom Instagram templates for sharing post-game highlights
- Track your votes over time in a shared group doc or app
- Film a few rounds for TikTok or Reels content
- Try a WML playlist night with matching songs and questions
Final Thought: It’s Still About the People
Even with AI, apps, and future features, one thing won’t change:
The real magic of “Who’s Most Likely To” is in the people playing it.
The stories. The laughter. The unexpected answers.
Tech might make it easier, but the connection is what makes it last.
And as long as we keep playing, adapting, and laughing together—this little game isn’t going anywhere.
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