“Who’s Most Likely To” isn’t just for parties and friend groups—it’s also a super flexible game that works amazingly well in schools, after-school clubs, and summer camps.
It’s quick, fun, easy to adapt for different ages, and best of all—it builds trust, creativity, and communication in any group setting. Whether you’re a teacher, youth leader, counselor, or club organizer, this post gives you ready-to-use templates, ideas, and tips to help you bring “Who’s Most Likely To” into your group.
Why It Works in Educational & Youth Settings
Here’s why this game is a favorite among educators and camp leaders:
✅ No special setup needed—just a few questions and a group
✅ Great icebreaker for new teams or classrooms
✅ Encourages listening and empathy through group voting
✅ Adaptable for all age levels with just a few question tweaks
✅ Gets kids and teens talking, laughing, and feeling included
When done right, it’s not just fun—it’s also a sneaky tool for team building and personal growth.
When to Use “Who’s Most Likely To”
In the classroom:
- First week of school
- Before a group project
- End-of-term celebrations
- After testing, as a light activity
In clubs or extracurriculars:
- Weekly check-ins
- Icebreakers for new members
- Leadership workshops
- Before/after big events
At camps or retreats:
- Cabin bonding
- Campfire nights
- Orientation sessions
- Rainy day indoor fun
How to Play in Group Settings
🪑 In-Person
- Players sit in a circle
- A facilitator reads questions aloud
- Group points or votes silently
- Then, optional: someone explains why they voted
💻 Virtually (for distance learning or remote clubs)
- Use reaction buttons or polls
- Share a Google Slide deck with questions
- Use a shared doc or chat to tally responses
⏱ Time-Saver Tip: Pre-select 10–15 questions for short sessions
Printable Templates for Different Groups
We’ve created a few ready-to-use templates—printable or editable—to match your group type and tone.
🎓 Classroom Edition (Middle & High School)
- Who’s most likely to finish their homework early?
- Who’s most likely to ask the best questions in class?
- Who’s most likely to become a teacher someday?
- Who’s most likely to doodle in the margins?
🔗 [Download the Classroom Template]
🧑🔬 STEM or Robotics Clubs
- Who’s most likely to fix something with duct tape?
- Who’s most likely to code something that breaks the system?
- Who’s most likely to invent something useful (by accident)?
- Who’s most likely to name the robot something ridiculous?

🏕 Camp Edition (Ages 8–13)
- Who’s most likely to start a dance party in the dining hall?
- Who’s most likely to win at capture the flag?
- Who’s most likely to scream during a scary story?
- Who’s most likely to be voted “Camp Spirit”?
🔗 [Download the Camp Template]
💡 Blank Template (Make Your Own)
Let your group submit questions or create themed sessions around:
- Sports
- Music
- Nature
- Books & fandoms
- Leadership or teamwork
🔗 [Get the Editable WML Builder Sheet]
Tips for Safe & Inclusive Play
☑️ Keep questions positive—focus on fun, relatable traits
☑️ Avoid anything embarrassing or overly personal
☑️ Let students pass if they’re uncomfortable
☑️ Use anonymous voting for shy or younger players
☑️ Adapt tone based on age group and setting
Add-On Ideas for More Engagement
🎨 Creative writing prompt: Have players write short stories inspired by a WML vote.
🎭 Improv twist: Ask the voted player to act out a scenario!
🎤 Reflection circle: Use “Why did you vote that way?” to spark deeper conversations.
🎁 Camp badges: Use printed WML awards or certificates (e.g., “Most Likely to Lead a Hike”).

Final Thought: Fun That Builds Trust
At its core, “Who’s Most Likely To” gives kids and teens a chance to laugh, express themselves, and see each other in new ways. It opens the door to connection, without pressure—and gives leaders a way to build community through play.
With the right questions and the right tone, this game can turn into one of the most memorable and meaningful parts of your classroom, club, or camp.
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